Beginning of using ObjectList and OctTreeNode in storing a mesh's
author Karol Krizka
Tue, 04 Jan 2011 07:26:18 +0000 (23:26 -0800)
committer Karol Krizka
Thu, 06 Jan 2011 19:44:15 +0000 (11:44 -0800)
commit d4d0a7c09f50f341a07f899272647f424ea9416b
tree 58da5297a32fe8a42a7d5ad3df8e38a524cb79a9
parent 3394ef8e8e833e05342072fffaace1cd60c5226f
Beginning of using ObjectList and OctTreeNode in storing a mesh's
triangles.
17 files changed:
AxisAlignedBox.cpp
AxisAlignedBox.h
IntersectionInformation.cpp
IntersectionInformation.h
Mesh.cpp
Mesh.h
Object.h
ObjectList.cpp
ObjectList.h
OctTreeNode.cpp
PointLight.cpp
Scene.cpp
Sphere.cpp
Sphere.h
Triangle.cpp
Triangle.h
tests/axisalignedboxtest1.txt