Added support for setting anisotropic friction on specific entities master
Added support for setting anisotropic friction on specific entities
inside .scene files.

--- a/DotSceneBulletSubloader.cpp
+++ b/DotSceneBulletSubloader.cpp
@@ -103,7 +103,17 @@
 	    }
 	  BtOgre::RigidBodyState *state=new BtOgre::RigidBodyState(node);
 	  btRigidBody *body=new btRigidBody(mass,state,shape,inertia);
+
+	  // Set friction
+	  if(Ogre::StringConverter::parseBool(entityElement->Attribute("anisotropic_friction")))
+	    {
+	      btVector3 friction(entityElement->FloatAttribute("friction_x"),
+				 entityElement->FloatAttribute("friction_y"),
+				 entityElement->FloatAttribute("friction_z"));
+	      body->setAnisotropicFriction(friction);
+	    }
 	  
+	  // Register it
 	  _world->addRigidBody(body,btBroadphaseProxy::DefaultFilter,collisionFilterMask);
 	  _collection->addRigidBody(name,body);
 	}