Call doRender() after everything else is drawn. master
Call doRender() after everything else is drawn.

--- a/src/App.cpp
+++ b/src/App.cpp
@@ -18,9 +18,9 @@
       beginRender();
       // Render everything
       _device->getVideoDriver()->beginScene(true,true,SColor(255,0,0,255));
-      doRender();
       _device->getSceneManager()->drawAll();
       _device->getGUIEnvironment()->drawAll();
+      doRender();
       _device->getVideoDriver()->endScene();
       endRender();
     }