5 years agoDestroying coin Ogre objects correctly, so there is no crash at the end. master
Karol Krizka [Tue, 03 Jul 2012 17:05:07 +0000]
Destroying coin Ogre objects correctly, so there is no crash at the end.

5 years agoThe shape information returned by each coin subclass includes now all
Karol Krizka [Tue, 03 Jul 2012 16:57:30 +0000]
The shape information returned by each coin subclass includes now all
rigid body (minus motion state) info. Also the big coin now weights 5.

5 years agoMade it possible to add different types of coins and added a +10 coin,
Karol Krizka [Tue, 03 Jul 2012 16:45:08 +0000]
Made it possible to add different types of coins and added a +10 coin,
which is triggered by the powerup. Also made powerup calculations
independent of the time between frames.

5 years agoAdded a power meter.
Karol Krizka [Tue, 03 Jul 2012 15:32:09 +0000]
Added a power meter.

5 years agoThe initial coin field now falls from some height to give a nicer
Karol Krizka [Tue, 03 Jul 2012 15:22:00 +0000]
The initial coin field now falls from some height to give a nicer
effect.

5 years agoFixed a memory leak with the Coin object where the Ogre nodes weren't
Karol Krizka [Tue, 03 Jul 2012 15:18:26 +0000]
Fixed a memory leak with the Coin object where the Ogre nodes weren't
being deleted.

5 years agoPressing N starts a new game.
Karol Krizka [Tue, 03 Jul 2012 15:06:47 +0000]
Pressing N starts a new game.

5 years agoDecrement score for each coin released and don't allow new coins if
Karol Krizka [Tue, 03 Jul 2012 14:47:35 +0000]
Decrement score for each coin released and don't allow new coins if
score==0. Also changed initial score to 5.

5 years agoThe score is now incremented when a coin falls through the PointTrigger.
Karol Krizka [Tue, 03 Jul 2012 14:43:56 +0000]
The score is now incremented when a coin falls through the PointTrigger.

5 years agoMade the friction of the buildings lower so the coin slides down faster.
Karol Krizka [Tue, 03 Jul 2012 13:32:39 +0000]
Made the friction of the buildings lower so the coin slides down faster.

5 years agoRemoved kkengine from the code base. It is now its own project.
Karol Krizka [Mon, 02 Jul 2012 19:29:23 +0000]
Removed kkengine from the code base. It is now its own project.

5 years agoSplit resource groups into KKEngine (always loaded first) and CoinGame.
Karol Krizka [Mon, 02 Jul 2012 17:45:07 +0000]
Split resource groups into KKEngine (always loaded first) and CoinGame.
Added a CoinGame debug HUD. Added a score (static for now) to the game.

5 years agoAdded point + destroy sensors to the base level. Also coins that fall
Karol Krizka [Sun, 01 Jul 2012 12:58:30 +0000]
Added point + destroy sensors to the base level. Also coins that fall
through the destroy sensor are destroyed.

5 years agoAdded a debug HUD for bullet.
Karol Krizka [Sun, 01 Jul 2012 10:39:14 +0000]
Added a debug HUD for bullet.

5 years agoTweaked the base a bit by making the piston larger and zooming the
Karol Krizka [Sun, 01 Jul 2012 10:00:30 +0000]
Tweaked the base a bit by making the piston larger and zooming the
camera in so the empty edges of the walls don't show.

5 years agoAll coins now share the same instance of the btCylinderShape object to
Karol Krizka [Sun, 01 Jul 2012 09:36:55 +0000]
All coins now share the same instance of the btCylinderShape object to
save some memory.

5 years agoInitial import.
Karol Krizka [Sun, 01 Jul 2012 09:29:54 +0000]
Initial import.