Made it possible to add different types of coins and added a +10 coin,
Made it possible to add different types of coins and added a +10 coin,
which is triggered by the powerup. Also made powerup calculations
independent of the time between frames.

--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -15,6 +15,8 @@
   DebugCoinGame.cpp
   CoinGame.cpp
   Coin.cpp
+  CoinNormal.cpp
+  CoinBig.cpp
   )
 
 SET(DATAS
@@ -28,9 +30,12 @@
   media/base/Ground.material
   media/base/Building.material
   media/base/Piston.material
-  media/models/Coin.mesh
-  media/models/Coin.material
-  media/models/plus1coin.png)
+  media/models/Coin1.mesh
+  media/models/Coin10.mesh
+  media/models/Coin1.material
+  media/models/Coin10.material
+  media/models/plus1coin.png
+  media/models/plus10coin.png)
 
 
 INCLUDE_DIRECTORIES(${KKENGINE_INCLUDE_DIRS} ${OGRE_INCLUDE_DIRS} ${OIS_INCLUDE_DIRS} ${BTOGRE_INCLUDE_DIRS} ${BULLET_INCLUDE_DIRS} ${TINYXML2_INCLUDE_DIRS})

file:a/Coin.cpp -> file:b/Coin.cpp
--- a/Coin.cpp
+++ b/Coin.cpp
@@ -5,20 +5,23 @@
 #include <OgreEntity.h>
 #include <BtOgrePG.h>
 
-int Coin::_coinCount=0;
+Coin::Coin(Ogre::SceneManager *sceneMngr,btDynamicsWorld *world)
+  : _sceneMngr(sceneMngr),_world(world),_value(0)
+{ }
 
-btCollisionShape* Coin::_coinShape=new btCylinderShape(btVector3(5.0f,0.5f,5.0f));
+Coin::~Coin()
+{
+  delete _coinBody;
+  delete _coinNode;
+  delete _coinEntity;
+}
 
-Coin::Coin(Ogre::Vector3 startPos,Ogre::SceneManager *sceneMngr,btDynamicsWorld *world)
-  : _world(world),_value(1)
+void Coin::create(Ogre::Vector3 startPos)
 {
-  _coinCount++;
+    /// Mesh
+  _coinEntity=createEntity();
 
-  /// Mesh
-  _coinEntity=sceneMngr->createEntity("Coin"+Ogre::StringConverter::toString(_coinCount),"Coin.mesh");
-  _coinEntity->setCastShadows(true);
-
-  _coinNode=sceneMngr->getRootSceneNode()->createChildSceneNode();
+  _coinNode=_sceneMngr->getRootSceneNode()->createChildSceneNode();
   _coinNode->attachObject(_coinEntity);
   _coinNode->setPosition(startPos);
 
@@ -27,18 +30,11 @@
   
   float coinMass=1;
   btVector3 coinIntertia;
-  _coinShape->calculateLocalInertia(coinMass,coinIntertia);
+  shape()->calculateLocalInertia(coinMass,coinIntertia);
 
-  _coinBody=new btRigidBody(coinMass,coinState,_coinShape,coinIntertia);
+  _coinBody=new btRigidBody(coinMass,coinState,shape(),coinIntertia);
 
-  world->addRigidBody(_coinBody,CM_COIN,btBroadphaseProxy::AllFilter);
-}
-
-Coin::~Coin()
-{
-  delete _coinBody;
-  delete _coinNode;
-  delete _coinEntity;
+  _world->addRigidBody(_coinBody,CM_COIN,btBroadphaseProxy::AllFilter);
 }
 
 unsigned int Coin::value()
@@ -46,8 +42,13 @@
   return _value;
 }
 
-btCollisionShape* Coin::shape()
-{ return _coinShape; }
+void Coin::setValue(unsigned int value)
+{
+  _value=value;
+}
+
+Ogre::SceneManager *Coin::sceneMngr()
+{ return _sceneMngr; }
 
 btRigidBody* Coin::body()
 { return _coinBody; }

file:a/Coin.h -> file:b/Coin.h
--- a/Coin.h
+++ b/Coin.h
@@ -8,22 +8,29 @@
 class Coin
 {
 public:
-  Coin(Ogre::Vector3 startPos,Ogre::SceneManager *sceneMngr,btDynamicsWorld *world);
-  ~Coin();
+  Coin(Ogre::SceneManager *sceneMngr,btDynamicsWorld *world);
+  virtual ~Coin();
 
   unsigned int value();
 
-  btCollisionShape *shape();
   btRigidBody* body();
 
   void triggerPoint();
+  void create(Ogre::Vector3 startPos);
   void remove();
+
+protected:
+  void setValue(unsigned int value);
+
+  Ogre::SceneManager* sceneMngr();
+
+  virtual Ogre::Entity* createEntity() =0;
+  virtual btCollisionShape* shape() =0;
+ 
 private:
-  static int _coinCount;
-  static btCollisionShape *_coinShape;
-
   unsigned int _value;
 
+  Ogre::SceneManager *_sceneMngr;
   btDynamicsWorld *_world;
 
   Ogre::SceneNode *_coinNode;

file:b/CoinBig.cpp (new)
--- /dev/null
+++ b/CoinBig.cpp
@@ -1,1 +1,32 @@
+#include "CoinBig.h"
 
+#include "CollisionMasks.h"
+
+#include <OgreEntity.h>
+#include <BtOgrePG.h>
+
+int CoinBig::_count=0;
+
+CoinBig::CoinBig(Ogre::SceneManager *sceneMngr,btDynamicsWorld *world)
+  : Coin(sceneMngr,world)
+{
+  setValue(10);
+}
+
+CoinBig::~CoinBig()
+{ }
+
+Ogre::Entity* CoinBig::createEntity()
+{
+  _count++;
+  Ogre::Entity *entity=sceneMngr()->createEntity("CoinBig"+Ogre::StringConverter::toString(_count),"Coin10.mesh");
+
+  return entity;
+}
+
+btCollisionShape* CoinBig::shape()
+{
+  static btCollisionShape *shape=new btCylinderShape(btVector3(10.0f,1.0f,10.0f));
+  return shape;
+}
+

file:b/CoinBig.h (new)
--- /dev/null
+++ b/CoinBig.h
@@ -1,1 +1,26 @@
+#ifndef COINBIG_H_
+#define COINBIG_H_
 
+#include <OgreRoot.h>
+
+#include <btBulletDynamicsCommon.h>
+
+#include "Coin.h"
+
+class CoinBig : public Coin
+{
+public:
+  CoinBig(Ogre::SceneManager *sceneMngr,btDynamicsWorld *world);
+  virtual ~CoinBig();
+
+protected:
+  virtual Ogre::Entity* createEntity();
+  virtual btCollisionShape* shape();
+  
+private: 
+  static int _count;
+  static btCollisionShape *_coinShape;
+};
+
+#endif // COINBIG_H_
+

--- a/CoinGame.cpp
+++ b/CoinGame.cpp
@@ -1,11 +1,13 @@
 #include "CoinGame.h"
 
 #include "DebugCoinGame.h"
+#include "CoinNormal.h"
+#include "CoinBig.h"
 
 #include <kkengine/DotSceneLoader.h>
 #include <kkengine/DotSceneBulletSubloader.h>
 
-#define POWERTRIGGER 20
+#define POWERTRIGGER 0.5
 
 CoinGame::CoinGame()
   : BulletApp(),
@@ -89,7 +91,7 @@
 	  Ogre::Vector3 point=ray.getPoint(intersection.second);
 	  point.y=20;
 	  _score--;
-	  dropCoin(point);
+	  dropCoin(point,new CoinNormal(sceneMngr(),world()));
 	}
       return false;
     }
@@ -145,16 +147,16 @@
   _destroyTrigger=bulletScene->getSensor("DestroyTrigger");
 }
 
-void CoinGame::dropCoin(Ogre::Vector3 pos)
-{
-  Coin *coin=new Coin(pos,sceneMngr(),world());
+  void CoinGame::dropCoin(Ogre::Vector3 pos,Coin *coin)
+{
+  coin->create(pos);
   _coins.push_back(coin);
 }
 
 void CoinGame::triggerPower()
 {
   _powerMeter-=POWERTRIGGER;
-  printf("POWER TRIGGERED!\n");
+  dropCoin(Ogre::Vector3(0,40,-28),new CoinBig(sceneMngr(),world()));
 }
 
 void CoinGame::createCoinField()
@@ -174,7 +176,7 @@
 	  max=3;
 	}
       for(int i=min;i<=max;i++)
-	dropCoin(Ogre::Vector3(i*10.5-5,40,j*10.0));
+	dropCoin(Ogre::Vector3(i*10.5-5,40,j*10.0),new CoinNormal(sceneMngr(),world()));
     }
 }
 
@@ -182,10 +184,7 @@
 {
   // Update counters
   _updateTime+=evt.timeSinceLastFrame;
-  if(_powerMeter>0.5) // Make sure that the power is never 0
-    _powerMeter-=0.5;
-  else
-    _powerMeter=0;
+  float powerMeterDelta=-0.1;
 
   if(_piston)
     {
@@ -217,7 +216,7 @@
 		{ // Found it!
 		  _score+=coin->value();
 		  coin->triggerPoint();
-		  _powerMeter+=1;
+		  powerMeterDelta+=1;
 		  break;
 		}
 	    }
@@ -245,6 +244,9 @@
     }
 
   // Check the power meter, to see if a new powerup should happen
+  _powerMeter+=powerMeterDelta*evt.timeSinceLastFrame;
+  if(_powerMeter<0)
+    _powerMeter=0;
   if(_powerMeter>POWERTRIGGER)
     {
       triggerPower();

file:a/CoinGame.h -> file:b/CoinGame.h
--- a/CoinGame.h
+++ b/CoinGame.h
@@ -29,7 +29,7 @@
 
   void createBase();
   void createCoinField();
-  void dropCoin(Ogre::Vector3 pos);
+  void dropCoin(Ogre::Vector3 pos,Coin *coin);
 
   void triggerPower();
 

file:b/CoinNormal.cpp (new)
--- /dev/null
+++ b/CoinNormal.cpp
@@ -1,1 +1,32 @@
+#include "CoinNormal.h"
 
+#include "CollisionMasks.h"
+
+#include <OgreEntity.h>
+#include <BtOgrePG.h>
+
+int CoinNormal::_count=0;
+
+CoinNormal::CoinNormal(Ogre::SceneManager *sceneMngr,btDynamicsWorld *world)
+  : Coin(sceneMngr,world)
+{
+  setValue(1);
+}
+
+CoinNormal::~CoinNormal()
+{ }
+
+Ogre::Entity* CoinNormal::createEntity()
+{
+  _count++;
+  Ogre::Entity *entity=sceneMngr()->createEntity("CoinNormal"+Ogre::StringConverter::toString(_count),"Coin1.mesh");
+
+  return entity;
+}
+
+btCollisionShape* CoinNormal::shape()
+{
+  static btCollisionShape *shape=new btCylinderShape(btVector3(5.0f,0.5f,5.0f));
+  return shape;
+}
+

file:b/CoinNormal.h (new)
--- /dev/null
+++ b/CoinNormal.h
@@ -1,1 +1,26 @@
+#ifndef COINNORMAL_H_
+#define COINNORMAL_H_
 
+#include <OgreRoot.h>
+
+#include <btBulletDynamicsCommon.h>
+
+#include "Coin.h"
+
+class CoinNormal : public Coin
+{
+public:
+  CoinNormal(Ogre::SceneManager *sceneMngr,btDynamicsWorld *world);
+  virtual ~CoinNormal();
+
+protected:
+  virtual Ogre::Entity* createEntity();
+  virtual btCollisionShape* shape();
+  
+private: 
+  static int _count;
+  static btCollisionShape *_coinShape;
+};
+
+#endif // COINNORMAL_H_
+

--- a/DebugCoinGame.cpp
+++ b/DebugCoinGame.cpp
@@ -3,8 +3,6 @@
 #include <OgreOverlayManager.h>
 #include <OgreOverlayContainer.h>
 #include <OgreStringConverter.h>
-
-#include <proc/readproc.h>
 
 DebugCoinGame::DebugCoinGame(CoinGame *coinGame)
   : DebugHUD("CoinGame"),_coinGame(coinGame)
@@ -22,7 +20,6 @@
 
   Ogre::Real powerMeter=_coinGame->powerMeter();
   _powerMeterDebug->setCaption(Ogre::StringConverter::toString(powerMeter));
-
 }
 
 

Binary files a/media/blender/coin.blend and b/media/blender/coin.blend differ

Binary files a/media/blender/plus1coin.xcf and /dev/null differ

Binary files /dev/null and b/media/blender/pluscoin.xcf differ

--- a/media/models/Coin.material
+++ /dev/null
@@ -1,40 +1,1 @@
 
-// blender material: Coin
-material Coin 
-{
-    receive_shadows on
-    technique
-    {
-        pass Coin
-        {
-            ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
-            diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
-            specular 0.5 0.5 0.5 1.0 12.5
-            emissive 0.0 0.0 0.0 1.0
-            alpha_to_coverage off
-            colour_write on
-            cull_hardware clockwise
-            depth_check on
-            depth_func less_equal
-            depth_write on
-            illumination_stage 
-            light_clip_planes off
-            light_scissor off
-            lighting on
-            normalise_normals off
-            polygon_mode solid
-            scene_blend one zero
-            scene_blend_op add
-            shading gouraud
-            transparent_sorting on
-            texture_unit 
-            {
-                texture plus1coin.png
-                tex_address_mode wrap
-                scale 1.0 1.0
-                colour_op modulate
-            }
-        }
-    }
-}
-

file:a/media/models/Coin.mesh (deleted)
Binary files a/media/models/Coin.mesh and /dev/null differ

--- a/media/models/Coin.mesh.xml
+++ /dev/null
@@ -1,1563 +1,1 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<mesh>
-    <sharedgeometry vertexcount="258">
-        <vertexbuffer texture_coords="1" positions="true" colours_diffuse="False" normals="true">
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-    <submeshnames>
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-    </submeshnames>
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+

--- /dev/null
+++ b/media/models/Coin1.material
@@ -1,1 +1,40 @@
 
+// blender material: Coin1
+material Coin1 
+{
+    receive_shadows on
+    technique
+    {
+        pass Coin1
+        {
+            ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+            diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
+            specular 0.5 0.5 0.5 1.0 12.5
+            emissive 0.0 0.0 0.0 1.0
+            alpha_to_coverage off
+            colour_write on
+            cull_hardware clockwise
+            depth_check on
+            depth_func less_equal
+            depth_write on
+            illumination_stage 
+            light_clip_planes off
+            light_scissor off
+            lighting on
+            normalise_normals off
+            polygon_mode solid
+            scene_blend one zero
+            scene_blend_op add
+            shading gouraud
+            transparent_sorting on
+            texture_unit 
+            {
+                texture plus1coin.png
+                tex_address_mode wrap
+                scale 1.0 1.0
+                colour_op modulate
+            }
+        }
+    }
+}
+

Binary files /dev/null and b/media/models/Coin1.mesh differ

--- /dev/null
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@@ -1,1 +1,1563 @@
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--- /dev/null
+++ b/media/models/Coin10.material
@@ -1,1 +1,40 @@
 
+// blender material: Coin10
+material Coin10 
+{
+    receive_shadows on
+    technique
+    {
+        pass Coin10
+        {
+            ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
+            diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
+            specular 0.5 0.5 0.5 1.0 12.5
+            emissive 0.0 0.0 0.0 1.0
+            alpha_to_coverage off
+            colour_write on
+            cull_hardware clockwise
+            depth_check on
+            depth_func less_equal
+            depth_write on
+            illumination_stage 
+            light_clip_planes off
+            light_scissor off
+            lighting on
+            normalise_normals off
+            polygon_mode solid
+            scene_blend one zero
+            scene_blend_op add
+            shading gouraud
+            transparent_sorting on
+            texture_unit 
+            {
+                texture plus10coin.png
+                tex_address_mode wrap
+                scale 1.0 1.0
+                colour_op modulate
+            }
+        }
+    }
+}
+

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--- /dev/null
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