Decrement score for each coin released and don't allow new coins if
Decrement score for each coin released and don't allow new coins if
score==0. Also changed initial score to 5.

--- a/CoinGame.cpp
+++ b/CoinGame.cpp
@@ -7,7 +7,7 @@
 
 CoinGame::CoinGame()
   : BulletApp(),
-    _score(100),
+    _score(5),
     _updateTime(0),
     _piston(0),
     _pointTrigger(0),
@@ -68,6 +68,8 @@
 {
   if(mid==OIS::MB_Left)
     {
+      if(_score<1) return true;
+
       Ogre::Real x=((Ogre::Real)e.state.X.abs)/((Ogre::Real)e.state.width);
       Ogre::Real y=((Ogre::Real)e.state.Y.abs)/((Ogre::Real)e.state.height);
       Ogre::Ray ray=camera()->getCameraToViewportRay(x,y);
@@ -79,9 +81,13 @@
 	{
 	  Ogre::Vector3 point=ray.getPoint(intersection.second);
 	  point.y=20;
+	  _score--;
 	  dropCoin(point);
 	}
-    }
+      return false;
+    }
+
+  return BulletApp::mouseReleased(e,mid);
 }
 
 void CoinGame::createBase()