Made the friction of the buildings lower so the coin slides down faster.
Made the friction of the buildings lower so the coin slides down faster.

--- a/media/base/base.scene
+++ b/media/base/base.scene
@@ -1,4 +1,4 @@
-<scene exported_by="kkrizka" formatVersion="1.0.1" previous_export_time="1341145870.142319" export_time="1341146556.352717" >
+<scene exported_by="kkrizka" formatVersion="1.0.1" previous_export_time="1341321565.595251" export_time="1341322246.3504" >
 	<nodes >
 		<node name="DestroyTrigger" >
 			<position y="-66.899574" x="0.000000" z="-0.000000" />
@@ -69,7 +69,7 @@
 				<sensors />
 				<actuators />
 			</game>
-			<entity anisotropic_friction="False" lock_trans_y="False" damping_trans="0.03999999910593033" damping_rot="0.10000000149011612" inertia_tensor="0.4000000059604645" actor="False" velocity_min="0.0" lock_trans_z="False" physics_type="STATIC" lock_trans_x="False" meshFile="Building.mesh" friction_y="1.0" friction_x="1.0" friction_z="1.0" velocity_max="0.0" ghost="False" name="Building" mass_radius="1.0" mass="1.0" collisionPrim="triangle_mesh" lock_rot_x="False" lock_rot_y="False" lock_rot_z="False" />
+			<entity anisotropic_friction="True" lock_trans_y="False" damping_trans="0.03999999910593033" damping_rot="0.10000000149011612" inertia_tensor="0.4000000059604645" actor="False" velocity_min="0.0" lock_trans_z="False" physics_type="STATIC" lock_trans_x="False" meshFile="Building.mesh" friction_y="0.10000000149011612" friction_x="0.10000000149011612" friction_z="0.10000000149011612" velocity_max="0.0" ghost="False" name="Building" mass_radius="1.0" mass="1.0" collisionPrim="triangle_mesh" lock_rot_x="False" lock_rot_y="False" lock_rot_z="False" />
 		</node>
 		<node name="BaseGround" >
 			<position y="-7.500000" x="0.000000" z="8.000000" />

Binary files a/media/blender/base.blend and b/media/blender/base.blend differ