Tweaked the base a bit by making the piston larger and zooming the
Tweaked the base a bit by making the piston larger and zooming the
camera in so the empty edges of the walls don't show.

Binary files a/media/base/Piston.mesh and b/media/base/Piston.mesh differ

--- a/media/base/Piston.mesh.xml
+++ b/media/base/Piston.mesh.xml
@@ -11,19 +11,19 @@
                 <normal y="-0.000000" x="-1.000000" z="-0.000000"/>
             </vertex>
             <vertex>
-                <position y="1.000000" x="-20.000000" z="13.000000"/>
+                <position y="2.000000" x="-20.000000" z="13.000000"/>
                 <normal y="-0.000000" x="-1.000000" z="-0.000000"/>
             </vertex>
             <vertex>
-                <position y="1.000000" x="-20.000000" z="-13.000000"/>
+                <position y="2.000000" x="-20.000000" z="-13.000000"/>
                 <normal y="-0.000000" x="-1.000000" z="-0.000000"/>
             </vertex>
             <vertex>
-                <position y="1.000000" x="-20.000000" z="-13.000000"/>
+                <position y="2.000000" x="-20.000000" z="-13.000000"/>
                 <normal y="-0.000000" x="0.000000" z="-1.000000"/>
             </vertex>
             <vertex>
-                <position y="1.000000" x="20.000000" z="-13.000000"/>
+                <position y="2.000000" x="20.000000" z="-13.000000"/>
                 <normal y="-0.000000" x="0.000000" z="-1.000000"/>
             </vertex>
             <vertex>
@@ -35,11 +35,11 @@
                 <normal y="-0.000000" x="0.000000" z="-1.000000"/>
             </vertex>
             <vertex>
-                <position y="1.000000" x="20.000000" z="-13.000000"/>
+                <position y="2.000000" x="20.000000" z="-13.000000"/>
                 <normal y="-0.000000" x="1.000000" z="-0.000000"/>
             </vertex>
             <vertex>
-                <position y="1.000000" x="20.000000" z="13.000000"/>
+                <position y="2.000000" x="20.000000" z="13.000000"/>
                 <normal y="-0.000000" x="1.000000" z="-0.000000"/>
             </vertex>
             <vertex>
@@ -59,11 +59,11 @@
                 <normal y="-0.000000" x="0.000000" z="1.000000"/>
             </vertex>
             <vertex>
-                <position y="1.000000" x="20.000000" z="13.000000"/>
+                <position y="2.000000" x="20.000000" z="13.000000"/>
                 <normal y="-0.000000" x="0.000000" z="1.000000"/>
             </vertex>
             <vertex>
-                <position y="1.000000" x="-20.000000" z="13.000000"/>
+                <position y="2.000000" x="-20.000000" z="13.000000"/>
                 <normal y="-0.000000" x="0.000000" z="1.000000"/>
             </vertex>
             <vertex>
@@ -83,19 +83,19 @@
                 <normal y="-1.000000" x="-0.000000" z="-0.000000"/>
             </vertex>
             <vertex>
-                <position y="1.000000" x="20.000000" z="13.000000"/>
+                <position y="2.000000" x="20.000000" z="13.000000"/>
                 <normal y="1.000000" x="-0.000000" z="-0.000000"/>
             </vertex>
             <vertex>
-                <position y="1.000000" x="20.000000" z="-13.000000"/>
+                <position y="2.000000" x="20.000000" z="-13.000000"/>
                 <normal y="1.000000" x="-0.000000" z="-0.000000"/>
             </vertex>
             <vertex>
-                <position y="1.000000" x="-20.000000" z="-13.000000"/>
+                <position y="2.000000" x="-20.000000" z="-13.000000"/>
                 <normal y="1.000000" x="-0.000000" z="-0.000000"/>
             </vertex>
             <vertex>
-                <position y="1.000000" x="-20.000000" z="13.000000"/>
+                <position y="2.000000" x="-20.000000" z="13.000000"/>
                 <normal y="1.000000" x="-0.000000" z="-0.000000"/>
             </vertex>
         </vertexbuffer>

--- a/media/base/base.scene
+++ b/media/base/base.scene
@@ -1,4 +1,4 @@
-<scene exported_by="kkrizka" formatVersion="1.0.1" previous_export_time="1341094050.882756" export_time="1341107103.372216" >
+<scene exported_by="kkrizka" formatVersion="1.0.1" previous_export_time="1341094050.882756" export_time="1341136760.481651" >
 	<nodes >
 		<node name="Piston" >
 			<position y="2.000000" x="0.000000" z="-28.000000" />
@@ -28,7 +28,7 @@
 			</light>
 		</node>
 		<node name="Camera" >
-			<position y="35.228882" x="0.000000" z="116.297882" />
+			<position y="34.444298" x="0.000000" z="114.142258" />
 			<rotation qy="0.000000" qx="0.573576" qz="-0.000000" qw="0.819152" />
 			<scale y="1.000000" x="1.000000" z="1.000000" />
 			<game >

Binary files a/media/blender/base.blend and b/media/blender/base.blend differ