Removed pyramid to speed up everything.
Removed pyramid to speed up everything.

file:a/App.cpp -> file:b/App.cpp
--- a/App.cpp
+++ b/App.cpp
@@ -80,11 +80,11 @@
       addCube(vector3df(i*0.5,0.35+k*0.5,-6));
 
 
-  s32 pyramidHeight=5;
+  /*s32 pyramidHeight=5;
   for(s32 k=0;k<pyramidHeight;k++)
     for(s32 i=-pyramidHeight+k;i<pyramidHeight-k;i++)
       for(s32 j=-pyramidHeight+k;j<pyramidHeight-k;j++)
-	addCube(vector3df(-pyramidHeight-5+i*0.5,0.35+k*0.5,-6+j*0.5));
+      addCube(vector3df(-pyramidHeight-5+i*0.5,0.35+k*0.5,-6+j*0.5));*/
   
   _cannon=new CannonSceneNode(_smgr->getRootSceneNode(),_smgr,_bullet);
   _cannon->setPosition(vector3df(0,0.15,10));