Added a texture for the bullet. master
Added a texture for the bullet.

--- a/BulletObject.cpp
+++ b/BulletObject.cpp
@@ -5,14 +5,15 @@
 {
   IMeshSceneNode *bulletNode=smgr->addSphereSceneNode(0.1f);
   bulletNode->setPosition(pos);
-  bulletNode->setMaterialFlag(video::EMF_LIGHTING, true);
-  bulletNode->setMaterialFlag(video::EMF_NORMALIZE_NORMALS, true);
+  bulletNode->setMaterialTexture(0,smgr->getVideoDriver()->getTexture("media/textures/gravel.jpg"));
   setSceneNode(bulletNode);
 
   ICollisionShape *bulletShape=new ISphereShape(bulletNode,20,false);
   IRigidBody *bulletBody=bullet->addRigidBody(bulletShape);
   bulletBody->setLinearVelocity(vel);
   setRigidBody(bulletBody);
+
+  setLife(100);
 }
 
 BulletObject::~BulletObject()

--- /dev/null
+++ b/media/textures/CREDITS
@@ -1,1 +1,2 @@
+gravel.jpg: http://free3dstextures.com/texture/Slightly_colored_gravel_texture/4800680317
 

Binary files /dev/null and b/media/textures/gravel.jpg differ