Bullets and destroyable objects now are deleted when they fall below a certain height.
author Karol Krizka
Wed, 09 Mar 2011 05:48:49 +0000 (21:48 -0800)
committer Karol Krizka
Wed, 09 Mar 2011 05:48:49 +0000 (21:48 -0800)
commit 570261c0bfd6b33856c1a9849d1fe2cc8ac21286
tree 2995620c8cae15868fde885fddd006cca610f7c3
parent 6db3b6abc2399c7b9db533eeac367f5b4c48475f
Bullets and destroyable objects now are deleted when they fall below a certain height.
CannonSceneNode.cpp
CannonSceneNode.h
DestroyableObject.cpp
DestroyableObject.h
HeightDeletionAffector.cpp [ new file with mode 0644 ]
HeightDeletionAffector.h [ new file with mode 0644 ]
Makefile