a91e54c 2012-09-21 Karol Krizka Box2D debug draw is now part of the Box2D debug o… master
5355d51 2012-08-28 Karol Krizka Support for z ordering of objects. Debug overlay … debuginfo
d541897 2012-08-28 Karol Krizka F3 now hides the debug overlay.
886d9d9 2012-08-28 Karol Krizka Draw only visible objects. DebugOverlays are invi…
a26c48b 2012-08-28 Karol Krizka DebugView can now render lines of text. Added Deb…
62fed8f 2012-08-28 Karol Krizka DebugFPS now actually shows the FPS.
2c94f14 2012-08-28 Karol Krizka DebugViews can now be added (created a DebugFPS, …
512fee2 2012-08-28 Karol Krizka GameObject name is now passed as a keyword argume…
24a52cd 2012-08-28 Karol Krizka Astroids are now randomly generated every 100 fra… astroidgenerator
0ef2660 2012-08-27 Karol Krizka Added shield functionality.
8424790 2012-08-27 Karol Krizka The score is updated by 1 per frame drawn.
19f580f 2012-08-27 Karol Krizka Added a HUD which shows shield strength and score… hud
6f79866 2012-08-27 Karol Krizka Initialize pygame modules on game creation.
964aa6e 2012-08-27 Karol Krizka Copy the density+friction when creating a new sma…
c1a38f8 2012-08-26 Karol Krizka Tweaked the ship's smash properties.
5ca4c97 2012-08-26 Karol Krizka It is now possible to define different smash prop…
a2cb18b 2012-08-26 Karol Krizka The ship is rigged to lose control if hit by an a…
8298f03 2012-08-26 Karol Krizka Clear forces after simulation, as suggested by py…
0225f25 2012-08-26 Karol Krizka GObjBox2D now has an area attribute. When the bod…
ea138af 2012-08-26 Karol Krizka Game objects now require a name, GameObject.updat…
1f2a156 2012-08-26 Karol Krizka Put bullet into its own class.
6f7a071 2012-08-25 Karol Krizka The gun is now managed by its own class.
3b3b688 2012-08-25 Karol Krizka Made the ship rotation slightly faster.
be0e928 2012-08-25 Karol Krizka The ship now rotates with the speed and the bulle…
33d5be5 2012-08-25 Karol Krizka Ship now moves left and right within 0+-100 using…
87c953f 2012-08-25 Karol Krizka Don't draw AABB boxes anymore.
33f0883 2012-08-24 Karol Krizka The beginnings of an astroid game. A ship that ca…
23e43dd 2012-08-24 Karol Krizka The only way to update a Game state is through li…
8e175ee 2012-08-24 Karol Krizka Smasher now doesn't try to break-up non-polygon s…
d1c1687 2012-08-24 Karol Krizka Moved the code that performs smashing on contact … pointbasedsmash
bda15c4 2012-08-24 Karol Krizka The area over which points are generated for cont…
87a574a 2012-08-24 Karol Krizka Added a minimum area for new polygons in smasher.
ef02821 2012-08-24 Karol Krizka Added a bit more debugging output, the test is no…
d1f2e97 2012-08-24 Karol Krizka Setup first box as the main test of smash-code an…
508d271 2012-08-23 Karol Krizka Initial import.